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What Ping Actually Measures
Ping is the round trip time of a small signal between your device and the server, measured in milliseconds. Everything you do in a match, moving, firing, using an ability, waits on that trip, which is why two players with identical skill can have completely different matches when one plays at 30 ms and the other at 180.
Lag is what high or unstable ping feels like: shots registering late, opponents appearing to teleport, your character rubber banding back to where it was. This guide separates the causes you control from the ones you do not. The Astute Beta Server platform cannot change physics, but most lag has a local cause, and local causes have fixes.
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